How long is “one more minute” in gaming?
“One more minute” in gaming sounds like a tiny delay, until DETOON’s comic stretches it into four hours. A friend asks Get Go to come eat, and the answer seems reassuringly brief. Then comes the reminder: that same promise was made four hours ago. The joke is about the gap between promising to stop and actually stepping away. Dinner is waiting, but Get Go’s estimated arrival time keeps renewing itself.
Why “one more minute” in gaming gets attention
- The setup is easy to recognize: a player intends to finish soon, then finds another reason to continue. Both the person holding the controller and the person waiting for dinner can understand the tension.
- The four-hour reveal does the comic’s heavy lifting. It turns an ordinary reply into an absurd estimate, giving the friend a perfect comeback without needing a long explanation or an elaborate setup.
- The exchange gives readers an easy joke to share with their gaming friends. Its target is the endlessly extended promise, so the humor works without claiming that every gamer behaves like Get Go.
What Get Go and the friend say
The friend asks, “Ready to eat, Get Go?” Get Go replies, “One more minute!” The friend points out, “You said that four hours ago.” Get Go’s response? “One more minute.” Only Get Go is named in the dialogue; the other character is identified here as the friend. The final repetition lands because the reminder changes absolutely nothing. Dinner has a waiting list of one, and that one is apparently still busy.
Frequently asked questions about “one more minute” in gaming
- What is the comic about? — Putting off dinner while absorbed in a game.
- How long has the friend been waiting? — The dialogue places Get Go’s earlier promise four hours back.
- Is this a news report? — No. It is a comic built around an exaggerated gaming situation.
- What could make the dinner plan clearer? — Agree on a specific time and set a reminder.
